Contract

If you are interested in applying for a contract position at Lionhead Studios please send a copy of your CV, accompanied by showreel/work examples (as appropriate) to lhrdirap@microsoft.com for consideration. Please note that only applications relating to contract vacancies will be dealt with through this email address.

Graphics Programmer

12 month contract

Knowledge, Skills and Experience

  • Previous experience as a graphics programmer on AAA titles
  • Experience with D3D9 or D3D11 (ideally the latter)
  • Knowledge of writing shaders
  • Experience of CPU and GPU optimisation
  • Working with large established engines in CPP (ideally Unreal 3 or 4)

apply now

Standard Graphics Programmer

12 Month Contract, to start ASAP.

Knowledge, Skills and Experience

  • Previous experience as a graphics programmer
  • Experience with CPU optimisation and performance analysis
  • Experience of GPU optimisation and performance analysis
  • Experience with Xbox One, X360, PC, PS3 or PS4
  • Experience of graphics programming with Unreal Engine 3 or 4
  • Perforce (including branch integration)
  • Compute shaders (or OpenCL)
  • Agile development and SCRUM
  • Perforce
  • Fluent in C++ and shader languages.
  • CPU optimisation
  • Cross-platform development
  • Direct3D 11
  • Broad knowledge of graphics techniques (e.g. shadow mapping, dynamic lighting, effects, culling).

apply now

Senior Graphics Optimisation Engineer

6 month contract.

Knowledge, Skills and Experience

  • Experience of shipping multiple titles as a graphics programmer for Xbox 360, PC or PS3 platforms
  • Experience with CPU optimisation and performance analysis, especially on multi-core CPU architectures
  • Experience of GPU optimisation and performance analysis
  • Fluent in C++ and shader languages.
  • Using performance analysis tools to quickly identify CPU/GPU bottlenecks
  • Threaded renderers
  • Low-level CPU optimisation (including vector maths/SSE)
  • Direct3D 11
  • Broad knowledge of graphics techniques (e.g. shadow mapping, dynamic lighting, effects, culling).

apply now

Standard Core Tech Programmer

12 month contract

Knowledge, Skills and Experience

  • Minimum of 2 years games experience
  • Experience of shipping a game (AAA preferred)
  • Experience of multiple parts of a game (AI, Animation, Physics etc.)
  • Code Performance Optimisation Experience

apply now

Tools Engineer

12 month contract

The motivation and desire for fixing and streamlining systems and workflows are more important than level but either a Standard or low end Senior is what we’re looking for.

Knowledge, Skills and Experience

  • At least 3 years’ experience in a tools development role on a AAA project
  • Proven experience of working with users to define and refine tools requirements
  • Demonstrated ability to work with existing codebases and middleware tools frameworks
  • Ability to work in an agile environment and team

apply now

Lighting Artist

12 month contract.

Knowledge, Skills and Experience

apply now

Standard Programmer

12 month contract

Knowledge, Skills & Experience

  • Strong C++
  • Demonstrated experience of Windows platform
  • A good understanding of multithreaded development
  • Demonstrated ability to work within large existing codebases and middleware solutions
  • Strong problem-solving and debugging skills
  • Use of Visual Studio and source control

apply now

Programmer

6 months initial contract, but likely to be extended.

Knowledge, Skills and Experience

  • Strong in C++
  • Demonstrated ability to work with existing codebases and middleware tools frameworks
  • A good understanding of multithreaded development
  • Strong problem-solving and debugging skills
  • Use of Visual Studio and source control

apply now

Technical SDET

6 month contract.

Knowledge, Skills and Experience

  • Knowledge of games software development processes and testing
  • Good understanding of testing principles, approaches and techniques
  • Understanding & utilisation of test coverage monitors and reporting logged data.
  • Preferable experience of working in a distributed team with remote management.
  • Knowledge of code build systems.
  • Ability to read, design and write C/C++ and C# coding solutions.
  • Knowledge and experience using scripting languages (Javascript/Python)
  • Knowledge of SQL is preferred
  • Able to write test plans, test specifications and test cases.
  • Good bug analysis skills resulting in timely decision making.
  • Familiar with Game engine structure and appropriate technologies
  • Excellent office software skills: Microsoft Word, Excel, Outlook, Visio etc.

apply now

Level Environment Artist

12 month contract. 2 positions available.

Knowledge, Skills and Experience

  • Have a strong aesthetic for making visually stunning in game levels
  • Able to work from base white box levels and pretty using existing assets to final visual quality.
  • To interpret Artistic Vision from concept and add visual flare to level.
  • Maintain a balance between visual quality and performance requirements
  • Good communications skills between level design and graphics engineers
  • Experience of using next generation Graphic Engine, Unreal preferred
  • Able to create 3D assets for the latest physically based Graphics Engine (Unreal 4)
  • Artistically and technically competent.
  • Able to work to direction but also to show initiative where appropriate.

apply now

Character Animator

12 month contract.

Knowledge, Skills and Experience

  • Able to demonstrate a broad range of character/creature animation skills.
  • A very good understanding of animation principles.
  • Able to create high quality key frame animation.
  • Ability to work with designers, programmers and other departments to realise gameplay to a high quality.
  • Be confident to own an animation set and able to input creative solutions to gameplay problems.
  • To work well with others and give be clear and concise with communication.
  • To understand deadlines and work accordingly to ensure these are met.
  • Work well under pressure.
  • To have a passion and desire to make great games.
  • Unreal experience a plus.

apply now

Build/Tools Engineer

12 month contract.

2 positions available.

Knowledge, Skills and Experience

  • At least 3 years experience in a build system/tools development role on a AAA project
  • Proven experience of working with users to define and refine tools requirements
  • Demonstrated ability to work with existing codebases and middleware tools frameworks
  • Ability to work in an agile environment and team

 

apply now

Concept Artist

12 Month Contract

Knowledge, Skills and Experience

  • Show a strongly illustrational style of artwork
  • Have an artistic eye for detail and visual flair as well as a technical skill set
  • Strong creative sense with a wealth of original ideas
  • Technically proficient in 2D software
  • Good at analyzing complex problems and interpreting them.
  • Good communicator across multiple disciplines.

apply now

Technical Designer

12 month contract

Knowledge, Skills & Experience

  • Demonstrable portfolio of either scripted levels or features from personal experience
  • Up to date on the latest design trends, concepts and studios
  • Able to work well with a team in a dynamic, cross-discipline, and iterative setting
  • Strong oral and written communication skills
  • A keen interest in Shooters, Action RPGs or RTS games, preferably all three

apply now

Technical Program Manager

12 month contract

Knowledge, Skills & Experience:

  • Degree in a Computer Science or equivalent
  • Prior experience in gathering requirements and understanding and writing technical designs
  • Strong organisation skills
  • A proven track record of project ownership, managing internal and external dependencies and understanding complex technologies
  • Exceptional written and verbal communication skills with great attention to detail
  • A self-starter with experience of driving teams with a constant drive for results.
  • Experience creating team processes and developing and running project management processes for a game team.
  • Experience working within agile methodologies is desirable.
  • We expect our PMs to be highly technical and prior experience as a Technical Product Manager is a plus.
  • Ability to work within ambiguity and develop frameworks for decision making.

 

apply now

Not found what you were looking for?
Find similar jobs at other Microsoft studios such as Lift London,
Soho Productions and Rare here: careers.microsoft.com


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