Xbox Live event
Next week - on the 18th February - the
Fable Event on Xbox® Live"! will take place. European gamers will get the
change to take on Dene Carter, Simon Carter and Peter Molyneux in a game of Crimson
Skies and talk about the game they are making (of course with the whole team): Fable!
You will have to add Dene and Simon (gamertag: lionhead2) and Peter (gamertag: lionhead1)
to your "friendslist". They will be there and so will several other people from
the Fable team, as we will be going to the Microsoft offices up in London for this
event. We will also bring you and extended coverage (with sound!) on LHtimes. It
looks like it will be an incredible experience, earlier this week I visited Microsoft
for a rehearsal, and even I am getting really exited!
I expect several scenarios; a first one is that thousands of people start sending
requests to Peter's and Dene and Simon's friendslist, if that's the case people
will have to be patient I believe, or play a game with other players. Heck, we might
even set a new world record! The event will be going on for an hour and a half;
with around fourteen people joining per session, and sessions between five and ten
minutes, almost a hundred people could play with or against Peter, Dene and Simon.
I've been playing the game on Live - as a rehearsal with Gareth Morris (and yes,
other gamertags) - and sessions of around five minutes seemed to work really well!
Another possibility; people don't speak any English at all; and we end up with a
totally lost in translation conversations going on about unknown topics. I doubt
it, but luckily many people of the Lionhead team attending the event are bi-lingual.
This shouldn't be a real problem.
Peter, Dene and Simon will have had some training with this game (they already have)
but I'm a little worried their skills are no match for the real Crimson Skies players.
Anyhow, it will be a unique opportunity to play against them - and find out about
Fable or even more.
Next week I should finish the FAQ, it's taking quite some time now, but I want
to check all this information with the team - and as they are working crazy hours
on the game it takes a while for them to get back on it.
Several topics that are currently being discussed on the boards are also an issue
within the team here. I presume it's all a coincidence, but it's good to be able
to get the feedback from you "the community" to the people who will be implementing
the actual feature. The topic we've had recently regarding the HUD is a good example.
We are now considering making it totally configurable with opacity and fade-out
settings for each indicator. Just wait and see, but topics such as these are more
valuable then those on loading times&
I could tell you many different little things about Fable, get into detail on how
things are being done at the moment but I won't! The FAQ will cover most of the
questions which are appropriate to answer, and those that are not - will be discovered
when all of us get a hold of the final copy!
Sam, Community Pet Lionhead
Studios