Lionhead Studios - Archive

Fable: up to release and nostalgia...


7th August 2004 - 22:06 - Belgium
I am enjoying the last days of my holidays right now; I've spent around two and a half weeks in Belgium. The weather was great, so were the people, the parties, the food and everything else really. There's too much that’s happened to mention here, and I'm sure none of you would be interested in any of it! Next week I will go back to work - and am looking forward to it. Oh yes. It'll be another five weeks before Fable will be released in the USA and after that another four weeks at maximum for a European launch. It's definite now, the team is looking forward to their vacation, some of them have moved on to another project while the majority are finishing the game as we speak.
This past week I've also met Reynard and Atchoo both of whom you might know from Alter Ego or the former Egomaniacs. We decided to meet each other at my house, where they stayed over for almost a whole week. During that period we went to a LAN party, had ice-cream and dinner together - not to forget breakfast - and basically had a great time. Maybe the fact that I won at RISK or the chance to play Fable in a protected but great environment caused the enjoyment all three of us got from this week. Reynard's skills at Pictionary are crap and James has the typical sort of humor you would expect from a Brit. And neither snores during their sleep!

7th August 2004 - 22:28 - Belgium
Several weeks ago there was the Lionhead Preview Event; journalists got the option to play Fable for two straight hours, get an interview with members of the team and get shown around the studio. By now most of these hands on-previews should be published, and I expect the very first reviews early next month. Personally I'm really looking forward to these verdicts and the waiting makes me curious. There were several new things revealed at these preview days, and I do hope some publications will pick up on this and mention them.

7th August 2004 - 22:53 - Belgium
There has been written so much about Fable, and prior to that about Project Ego. Not much was really written or Wishworld. I had the chance to experience Wishworld, Project Ego and Fable and have interviews with Dene and Simon Carter and Peter Molyneux on several occasions. Obviously one of the subjects of those interviews has always been Project Ego. But it was only recently I found a bunch of pictures and stuff back on a floppy disk I stored somewhere. To my great surprise it included an interview with Dene and Simon at the Game Developer Conference Europe in September 2001. With pictures.

One of the questions that is still relevant, is the one about the interactivity of items in the game. At a certain point, Dene said that every object in the world must have five uses, otherwise it would be useless. Now the interesting thing is, this still stands in Fable today! Maybe not to the extensive goal that was made with Project Ego (five uses), but I could be satisfied with four or even three! A box of chocolates is something you could give to your beloved ones, something you can give to a friend, steal from a shop or leave behind somewhere. It's also something you can eat or sell; it's that sort of thing really. Fable comes in with NPC's commenting and reacting to these actions of yours, not only with the uses for items but also with how you look, what you have done and how you behave in general.

The game we're talking about here, Fable, certainly has changed a lot during its development, but that's a common thing to happen to any game that is still a work in progress. Halo at a certain point was a strategy game, certain games have been talked about for god knows how long and games often change development studios, and the game itself changes, quite often, dramatically during this move. Not that it matters at all, as long as you get a product in the end that is fun to play, on rare instances even outstanding, remarkable and/or revolutionary.

7th August 2004 - 23:58 - Belgium
I have seen many beautiful things online, such as people posting a huge list of features of which they think that will make a difference in their experience they'll be having with this little game. I can recommend so many communities out there, places on the web that are a great source for information, speculation, brainstorming and even imagination. Apart from that it's also very welcome to see people getting along with each other, even real life friendships forming from this communication Following a game and spending quite some time being a fan surely has its down and upsides. I've never been doing anything else in my life really; from the very first game I got sucked into to future releases!

8th August 2004 - 00:04 - Belgium
It's time for tea.

8th August 2004 - 00:49 - Belgium
Outstanding! It's no longer a matter of me telling you as much as possible about Fable, answering questions about the gameplay or revealing new features. No, Fable will speak for itself once you get a change to play it yourself, or make up your mind after reading one or more reviews. Expect some more updates to the FAQ in the very near future, which should sort out most frequently asked questions or issues as I'd like to say. The Will Compendium will be continued until you know all sixteen spells available, there might be the option for more compendiums the following months and then, then we'll have to wait for Lionhead Studios or Microsoft to announce the next big thing?

8th August 2004 - 00:59 - Belgium
Feel free to submit suggestions for stuff you'd want to see happening in the Fable Community. I’d consider almost everything! ;)

Sam, Community Pet Lionhead Studios