Making Movies
GET THE TECHNOLOGY FIRST
The Movies spans more than a century of film, from around 1920 to 2005.
This means that not only do you get to research the great leaps forward, such as
sound, colour, and other technology. We're currently also thinking of what the next
seven years might bring, in terms of movie technology advances, so if you have any
ideas, keep them to yourself, eh?
WHEN STARS GO BAD!
It's not easy being loved by millions, being paid millions and having millions of
friends. No, the stars can all-too-easily slip into a whirlwind of addictions, eating
or mood disorders and tragic, horrific patheticness. And all this will require you
to take care of them. Whether you dry them out, clean them up, get them dieting
or down the gym is your call. Or should you just stick a hose in their tums and
suck the chub out? Don't reject it - it is an option.
UNLEASH YOUR MOVIES
ON THE REAL WORLD
The Movies isn't just a detailed simulation. Being successful in the game
is a great way to earn money and prestige, and to finance your next projects. But
you are actually creating motion pictures called Movies so the real test is whether
you're prepared to post these on the internet (either your own site or The Movies
central site) and show them to the real world. If you are, the public will be voting
for the best, and if you win, the rewards and accolades will flood in.
MARKETING IS A FOUR LETTER WORD
Actually it isn't. It has nine letters. But many creative people, from your directors
to your stars don't want to do the schmoozing, the interviews, the posters, the
advertising. Thing is, it's vital stuff. Get all this right and you turn a decent
hit into a summer blockbuster you can retire on. If people don't know about your
movie, it'll flop. If they hear about it too much it'll be over-hyped and will put
them off.